Global Games and Puzzles Market: Rising Demand and Key Drivers

Global Games and Puzzles Market

Global Games and Puzzles Market Outlook for 2023-28

Markntel Advisors has conducted a comprehensive study on the Global Games and Puzzles Market size was valued at USD 21.12 billion in 2022 and is projected to grow at a CAGR of around 5.22% during the forecast period, i.e., 2023-28. The increasing popularity of indoor entertainment options, coupled with the expansion of digital platforms & mobile gaming, has significantly contributed to the market growth for games and puzzles in recent years. In addition, the growing consumer preference for social & interactive experiences has also surged the demand for multiplayer & party games.

The growing interest in classic board games, sparked by a fondness for the past and a preference for activities without screens, has significantly boosted the market’s growth, reflecting a shift in culture towards enjoying activities that don’t involve electronic devices.

  • In April 2022, Asmodee announced the introduction of a fresh label named Unbox Now. A curated selection of the company’s finest board games will be available within this label. At its initial launch, Unbox Now will encompass 11 games. When individuals purchase a game from the Unbox Now collection, they will additionally gain access to the digital version of the game on Board Game Arena. The roster of 11 Unbox Now games comprises popular titles such as Catan, Rivals of Catan, Pandemic, Ticket to Ride, 7 Wonders, and Splendor.

In addition, the Global Games and Puzzles Market Study highlights the impact of domestic and localized market players, emerging revenue opportunities, strategic market growth analysis, product approvals, product launches, geographic expansions, and technological innovations. The objective of the report is to provide a detailed understanding of the industry, including its features, factors, and elements, along with insights into the regulatory scenario & regional dynamics that may impact market growth.

Global Games and Puzzles Market Driver

Mounting Demand for Educational Games and Puzzles – As more children enter the education system, there is a growing recognition of the importance of holistic development & cognitive enhancement during their formative years. Games & puzzles have established themselves as valuable tools that foster entertainment and facilitate learning & skill-building. Educators & parents acknowledge the potential of these engaging activities to promote critical thinking & problem-solving. This increased demand for educational & intellectually stimulating resources has led to game design and educational content innovation, contributing notably to the game and puzzle market expansion.

Global Games and Puzzles Industry Breakdown: Key Revenue Generating Segments

To facilitate focused analysis, the Games and Puzzles Market has been divided into different segments, providing shareholders with the opportunity to identify their areas of interest and the most profitable opportunities within the market. By incorporating technical trends, comprehensive analysis of the downstream & upstream value chain, as well as Porter’s five forces analysis, we have diligently forecasted the industry landscape for specific regions/countries, presenting critical pointers for informed decision-making. The segments are as follows:

-By Type

-Games

-Board Games

-Card Games

-Puzzles

-By Licensing

-Non-Licensed

-Licensed

-By Distribution Channel

-Online

-Offline

-By Region

-North America

-South America

-Europe

-The Middle East & Africa

-Asia-Pacific

Each sections offer valuable insights into the Games and Puzzles Market. The report includes essential pillars of the industry study, such as drivers, restraints, opportunities, and challenges. The report also provides information on industry overview, specifications, definitions, suppliers, R&D status, cost structure analysis, sources, and technological advancements, potential for improvement, applications, among others.

Global Games and Puzzles Market (2023-28): Segmentation Analysis

The Global Games and Puzzles Market study from MarkNtel Advisors evaluates & highlights the major trends & influencing factors in each segment & includes predictions for the period 2023–2028 at the global, regional, and national levels. Based on the analysis, the market has been further classified as:

Based on Type

  • Games
    • Board Games
    • Card Games
  • Puzzles

Of both, Games are anticipated to garner maximum traction in the Global Games and Puzzles Market during 2023-28 due to their captivating themes & intricate designs that offer users a heightened & immersive experience compared to puzzles. The market’s evolution has led to an unprecedented surge in board game varieties, granting players an extensive array of choices to engage with. This surge has expanded the horizons of board gaming enthusiasts and attracted numerous newcomers.

Competitive Analysis of the Global Games and Puzzles Industry

-Buffalo Games

-Hasbro, Inc.

-Mattel, Inc

-Ceaco, Inc.

-Ravensburger AG

-Schmidt Spiele

-Cubicfun 3D Puzzle

-Educa Borras

-Castorland

-Others

Global Games and Puzzles Market Research Report Answers the Following Key Questions

  • How big is the Global Games and Puzzles Market?
  • What is the projected growth rate or CAGR of the Global Games and Puzzles Market during 2023-28?
  • What are the key trends or growth opportunities for the key players in the Global Games and Puzzles Market?
  • Which ‘segment’ seems promising for companies operating in the Global Games and Puzzles Market?

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We understand the mounting & diverse needs of our clients. Hence, our analysts focus on emerging industries to provide services that fulfil their assessment of the current & future industry potential, identify white spaces & hotspots, & venture into new geographies or business segments in the future.

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